My Journey Into Real-Time Filmmaking With Virtual Production
In this presentation, Director / Producer - HaZ Dulull, talks about pivoting from his live-action filmmaking career towards animated feature films and TV in order to stay relevant and proactive in Hollywood. Showcasing how Unreal Engine can harness indie filmmakers to tell high concept stories which were not possible to achieve previously without huge budgets and resources.
To demonstrate this, the session starts off with how he used the Unreal engine for proof of concepts that eventually lead him to direct animated feature films.
He will then segway into how all the above prepared him to combine live-action with Real-time CG for the Virtual production shoot on the short film project ‘Percival’ utilizing the latest LED screen technology.
The case study will be a candid deep dive into the creative, technical, and business decisions he made on those projects. This session is visually driven with tons of behind-the-scenes footage breaking down the scenes in Unreal Engine, followed by a Q&A.
Presented by Hasraf ‘HaZ’ Dulull